Soaring above the clouds like Superman or brawling in disreputable bars could become a part of your regular fitness routine within a few years.
In a nondescript office building in downtown Palo Alto, I enter a conference room with the furnishings of a typical Silicon Valley tech company. Suddenly, my view changes, and I am transported to the inside of a brightly lit operating room.
The internet is about to get a lot more VR-friendly: Mozilla’s Firefox 55, rolling out now, supports WebVR, which lets you experience VR content on the web with an HTC Vive or Oculus Rift headset.
Summer has arrived (for half of the world, at least). This means roughly 45% of people are itching for a fun getaway — and, if Facebook posts are any indicator, many of these are due solely to parents’ need to maintain a certain level of sanity during the off-school months.
Virtual reality could become a niche technology if developers don’t work out how to make the viewing experience social.
That is the view of Roger Antunez, co-founder and CEO of Barcelona-based wearable tech firm FIRSTVISION.
KRAKEN, a 17-year-old rollercoaster at SeaWorld Orlando, an amusement park in Florida, reopened in June after several months of refurbishment. That, in itself, is unusual.
OUTSIDE a squat grey building in Santa Monica, the California sun melts the tar. Inside, in a dark room roughly the size of a small shipping container, two men are exploring the world by means of virtual reality (VR).
IN THE EARLY 1990s, Xerox Parc researchers showed off a futuristic concept they called the Digital Desk. It looked like any other metal workstation, aside from the unusual setup that hovered overhead.
JUSTIN WILLIAMS takes off a VR headset and wobbles away from a demo area at E3, the world’s largest gaming convention. The bottoms of his feet and calves are “on fire,” he says.
Do you have a lamp with a standard-size lightbulb socket? If so, you’ve already got one piece of the required gear for turning your desk—or fridge, wall, or pretty much any other surface—into an augmented-reality display.
Virtual reality technology has been used in the past to help reduce the pain experienced during difficult to endure procedures, such as the SnowWorld game designed to help assist with bandage changes on burn victims.