As foreshadowed in October, a new version of the Aibo robot dog is available for pre-ordering in Japan, with units to begin shipping on January 11.
The makers of virtual reality hardware and software are finding themselves caught up in a complex new game: expectations.
Sony’s launch of its PlayStation VR (PSVR) headset could mark an inflection point in virtual reality’s steady march toward mainstream adoption. The headset is compatible with the wildly popular PS4 platform; at $500, it’s being offered at a reasonable price point (and one that’s less expensive than the $600 Oculus Rift and $800 HTC Vive); and it comes from a brand that is already a household name.
For all the hype around virtual reality’s renaissance, the currently available hardware options offer polarised entry points to embracing the medium. There are the high-end options such as Oculus Rift, which requires a costly, monstrously powerful PC.
And at the other end of the spectrum, mobile VR systems employ ordinary smartphones, presenting an accessible option with plenty of superb content, but one that doesn’t offer full virtual reality.