Google’s Artificial Intelligence project, DeepMind explains they’re on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be taught how.
It sounds like a case of the unstoppable force and the immovable object. Two world-beating computers, each programmed in a different way, take each other on at chess.
In a work funded by Google, NASA engineers trained an artificial intelligence to race drones in a challenging obstacle course. The AI proved to be a worthy match against one of the world’s best human pilots.
It is hard not to be impressed — and perhaps a little alarmed — by the progression. In 1997, IBM’s supercomputer Deep Blue beat the world’s greatest chess player, Garry Kasparov.
IN 2016 Lee Sedol, one of the world’s best players of Go, lost a match in Seoul to a computer program called AlphaGo by four games to one.
IN 2009 AbleGamers, an American charity hoping to improve the lot of disabled video-game players, sent some representatives to a game-development conference in San Francisco. They asked the assembled producers if they had ever thought about making their products disability-friendly.
KRAKEN, a 17-year-old rollercoaster at SeaWorld Orlando, an amusement park in Florida, reopened in June after several months of refurbishment. That, in itself, is unusual.
ABB Group, a large Swedish-Swiss firm specializing in industrial robotics, and Irisbond, a company developing eye tracking software from the Basque region of Spain, have teamed up to create, as a conceptual demonstration, an eye controlled robotic hand that helps paralyzed people play chess.
Back in September Microsoft CEO Satya Nadella told a developer conference: “We are not pursuing AI to beat humans at games.”
This week, we learned Redmond has done more or less that.
Add Ms. Pac-Man to the growing list of games being mastered by artificial intelligence (AI).
An AI system from Microsoft set the all-time high score for Ms. Pac-Man with 999,990 points – the highest possible score in the game. The previous high score was 933,580 points set by Abdner Ashman, a human from New York.
In the first game of his match with AlphaGo—the Go-playing machine built by Google’s DeepMind—Chinese grandmaster Ke Jie opened with a move straight from the playbook of his AI opponent. But the gambit didn’t work. After four hours and fifteen minutes of play, the 19-year-old grandmaster resigned, and AlphaGo grabbed a 1–0 lead in this best-of-three match.