Garry Kasparov lost to IBM’s Deep Blue computer in 1996. The press saw it as the turning point where man lost his edge to machine
Kasparov saw it differently.He recognized the nuance of what computers were capable of.
Deep Blue was unbeatable – Kasparov once called it “godlike perfection” – at a select number of board configurations. But there were instances, both then and now, where a chess game is won by creativity, which is the one thing computers couldn’t offer.
Kasparov once wrote: “In chess, as in so many things, what computers are good at is where humans are weak, and vice versa.”
The real value of chess’s man-vs.-machine showdown wasn’t pitting one against the other. It was combining the two. So chess players began using computers to assist their own judgement.
And they were phenomenally successful.
Read more: Grandmasters of Work · Collaborative Fund