Brain game: the freaky factor of artificial intelligence | Daniel Glaser

The release of Blade Runner 2049 has once again inspired us to imagine what it would be like if the distinction between artificial life and humans all but disappeared. Once something else is almost as ‘real’ as us, the idea of what it means to be human is challenged.

Neuroscientists know already that such a scenario is disturbing to us – thanks to a phenomenon known as Uncanny Valley. In the experiment, when people were faced with robots that looked very robotic (think flashing lights and metal), their response was fine. But the more human the robot became, the stronger their antipathy, discomfort and even revulsion – and the spookier it seemed.

In studies we measure the degree to which anything is human in terms of how it looks, how it moves and how it responds.

Read more: Brain game: the freaky factor of artificial intelligence | Daniel Glaser

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Mike Rawson

Mike Rawson has recently re-awoken a long-standing interest in robots and our automated future.

He lives in London with a single android – a temperamental vacuum cleaner – but is looking forward to getting more cyborgs soon.

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Brain game: the freaky factor of artificial intelligence | Daniel Glas…

by Mike Rawson time to read: 1 min
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